Four kinds of live source
A standard encoder push, SRT for crews on unreliable connections, an automated camera that films unattended, and a review camera built for instant-replay officials.
Bring in an encoder, an SRT crew, an unattended camera or a replay official’s angle, wire them on a routing board, and watch every picture move on one monitoring wall.
The encoder says it’s pushing, the player says offline, and nobody on the call can tell which one is right.
Stream keys travel by email to every camera operator and stay in their inboxes long after the season ends.
And the channel page keeps saying LIVE after the feed has died, because someone was meant to switch it off.
Get the signal in, route it, hand out the logins, then watch all of it from one screen.
Create a feed and pick its kind: an encoder push for OBS, vMix or hardware, SRT for a crew on a shaky connection, an automated camera, or a review camera for replay officials.
Sources down the left, destinations down the right. Drag a cable between them. Wiring that could only produce a dead stream is refused, and the board tells you why in plain English.
A camera operator signs in and gets only the feeds they’re cleared for, with connection settings ready to copy. Nobody emails a key.
Open the Feed Hub: every feed, route and playout channel side by side, with a moving preview of the actual picture on anything that’s live.
Four source kinds, a routing board and a monitoring wall — plus the guardrails that let a volunteer crew run the night.
A standard encoder push, SRT for crews on unreliable connections, an automated camera that films unattended, and a review camera built for instant-replay officials.
Live sources on one side, destinations on the other, joined by cables you drag with the mouse. The board refuses wiring mistakes that would silently leave a dead stream.
Every card carries a colour-coded status pill and, when live, an inline moving preview of the picture, with viewers, bitrate and time on air. It refreshes every 5 seconds and pauses when you switch tabs.
Open any stream for 8 statistic tiles and a rolling chart of bitrate, viewers and data, so a sagging connection shows up as a line, not a complaint.
Camera operators get only their cleared feeds, and a feed already broadcasting is withheld so two crews can’t collide. Replay officials get the review cameras. Scorers can only touch the score.
A channel shows LIVE only when something is genuinely on air, detected automatically two independent ways. If it drops, staff get a notification naming the channel and telling them to check the encoder.
When an event starts, its companion channel takes the event’s video, artwork and paywall, then goes back to the off-air slate when it ends. All season, with nobody touching it.
Build a 24/7 playout channel from recorded video: drag to reorder, loop, auto-start, with Start, Stop, Skip and Re-sync controls and a live preview.
An extra console password guards the settings that could take a broadcast off air. Starting playout, switching a destination and editing a playlist stay outside it.
OBS, vMix or a hardware encoder. A crew on an unreliable connection can push over SRT instead, and an automated camera needs nobody at the venue at all.
See the Feed Hub with live moving previews on a call, or read how the monitoring dashboard works.
A 30-minute walkthrough of the live product — no slides.